-bpp
Compliance: GLHexen II
Discription: This sets the bits per pixel color mode for GLHexen II. The default
mode is 16bpp (65,536 colors), but you can also set it to 24 or 32 if you have the 3D
hardware available.
-cdmediacheck
Compliance: Hexen II, GLHexen II
Discription: Hexen II will periodically check to see if you have changed the CD in
the CD-ROM drive. This is very slow on some CD players and unnecessary under Windows 95.
Unless you are frequently changing CDs while playing Hexen II there is no reason to enable
this option.
-condebug
Compliance: Hexen II, GLHexen II
Discription: Hexen II will log all console events to qconsole.log in the data1
directory.
-dedicated #
Compliance: Hexen II, GLHexen II
Discription: Hexen II starts as a dedicated server. It's only job is to receive and
transfer data to and from the clients. It will not draw graphics or perform any other kind
of operation. However, it will run the console, which allows you to customize the game. #
is the maximum number of players allowed, up to 16 (exception: the B&W TCP/IP stack
only allows 8 players). A 486/66 (or above) makes a good dedicated server.
-dibonly
Compliance: Hexen II
Discription: Increases surface caches for 8-bpp modes and replaces all vga8, ddraw8
and linear8 modes with DIB modes.
See also: vid_describemodes.
-dinput
Compliance: Hexen II
Discription: This will enable the use of DirectInput to handle a controller device
such as a joystick.
-heapsize
Compliance: Hexen II, GLHexen II
Discription: This will tell Windows how many Kilobytes you want to use strictly for
the game. If your swapfile is large enough to hold it, it is probably best to set this at
65536 (64 MB) Even if you don't have the RAM available. It will dedicate some of the
swapfile for Hexen II.
-height
Compliance: GLHexen II
Discription: This switch works in conjunction with the -width
switch to determine the resolution that GLQuake will load into. The options available are
(height is listed last):
-listen #
Compliance: Hexen II, GLHexen II
Discription: Hexen II starts as a listen server. Hexen II will perform normally as
if you were playing single-player, but will also perform as a server to which others can
connect. Note that the person on the listen server always starts first and gets network
updates the fastest, so they have a definite advantage over slow connections. # is the
maximum number of players allowed, up to 16 (exception: the B&W TCP/IP stack only
allows 9 players). A Pentium 90 or higher will make a good listen server.
-ipxport #
Compliance: Hexen II, GLHexen II
Discription: Specifies a IPX port to be used. The default is 26900.
-nocdaudio
Compliance: Hexen II, GLHexen II
Discription: Disables CD audio support.
-noipx
Compliance: Hexen II, GLHexen II
Discription: Disables support for IPX
-nojoy
Compliance: Hexen II, GLHexen II
Discription: Disables support for joysticks.
-nolan
Compliance: Hexen II, GLHexen II
Discription: Disables IPX and TCP/IP support.
-nonet
Compliance: Hexen II, GLHexen II
Discription: Disables network card support.
-nosound
Compliance: Hexen II, GLHexen II
Discription: Disables sound card support.
-noudp
Compliance: Hexen II, GLHexen II
Discription: Disables support for TCP/IP.
-safe
Compliance: Hexen II
Discription: Disables the options that -stdvid, -nosound, -nonet, and -nocdaudio
control.
-scale2d
Compliance: GLHexen II
Discription: This prompt will enable the original scaled console and interface.
Status bar and fonts will appear to be the same size as 320 x 200.
-startwindowed
Compliance: Hexen II
Discription: When this prompt is used, the game will override starting in a
fullscreen mode and start in 640 x 480 windowed.
-stdvid
Compliance: Hexen II
Discription: Disables VESA video modes.
-udpport #
Compliance: Hexen II, GLHexen II
Discription+: Specifies a UDP port to be used. The default is 26900.
-usedirectdraw
Compliance: Hexen II
Discription: This enable the ddraw8 resolutions in the game.
See also: vid_describemodes.
-usewindirect
Compliance: Hexen II
Discription: Unknown.
-wavonly
Compliance: Hexen II
Discription: This switch creates a delay between when the sound is made and when
the sound is heard.
See also: _snd_mixahead.
-window
Compliance: GLHexen II
Discription: This will load GLHexen II into a window instead of adjusting the
desktop to the resolution of what the game will load in. 3Dfx Voodoo owners will see the
game itself in full-screen, but if you plug a second monitor exclusively into the output
of the 2D card, you will find that the game is actually running in a window on the
desktop.
-winlock
Compliance: Hexen II, GLHexen II
Discription: Windows 95 only. Hexen II will not share memory with other
applications and will not allow other applications to take memory from itself. Useful on
machines with low memory where background applications have to unload parts of Hexen II in
order to load some of their own code.
-winlockunlock
Compliance: Hexen II, GLHexen II
Discription: Windows 95 only. Hexen II will load all of itself possible, but will
not disk cache and will share memory with other applications.
-width
Compliance: GLHexen II
Discription: This switch works in conjunction with the -height
switch to determine the resolution that GLQuake will load into. The options available are
(width is listed first):
-zone
Compliance: Hexen II, GLHexen II
Discription: This switch holds how many bytes will be set aside for .cfg files. If
you have extremely large .cfg files, you may want to increase this.
Any questions or comments about the above information should be mailed to Nuitari. The information belongs to Fahrenheit 176 and HexenWorld. Any reproduction of this list must have consent from both. Used by Activision with permission.
Updated November 11, 1997.
Some information was supplied by Orion IV's GLQuake: Our FAQ, and Satanic.